Tangent Talk || Telltale’s The Walking Dead

To steal a review of a game from a writer on actionbutton.net (I don’t remember which game. Hell, it might not even be from that website. But I’m pretty sure it was by Tim Rogers), this is what Telltale’s The Walking Dead, season one, episodes one through five, makes me feel.

This posts topic:
Telltale’s The Walking Dead Series
Created by Telltale Games
PC, Xbox Live Arcade, Playstation Network, iOS, & the dreams of angels.
I played the PC version.

Telltale’s The Walking Dead is like being on a swingset on a warm summer sunset. Telltale’s The Walking Dead is like having to move away from your childhood friends, as they grow smaller in the back window of the car. Telltale’s The Walking Dead is like listening to Sinatra with a honey tea after a rough day. Telltale’s The Walking Dead is like going to a funeral where everyone who knew the deceased wants to make jokes about their memories with him or her, but are constantly holding back their tears. Telltale’s The Walking Dead is like staying up all night contemplating the finality of death, and in the morning finding solace in that thought. Telltale’s The Walking Dead is like having to tell your loved ones about your mistakes, and all the sunken glares they’ll direct toward you. Telltale’s The Walking Dead is like a torn painting. Telltale’s The Walking Dead is like walking into a dark basement, with every fiber of your imagination telling you that it’s a bad idea. Telltale’s The Walking Dead is like being between a rock and a hard place as the flood water rises. Telltale’s The Walking Dead is like waking up the day after your dog dies, expecting him to be sitting at the back door, waiting for you to let him outside. Telltale’s The Walking Dead is like calling in sick to work because you can’t possibly hold it together long enough to get actual work done after the police take your dad away and your bank tells you that your home is being foreclosed in the same day. Telltale’s The Walking Dead is like your loved ones accepting your mistakes, and telling you, “forget it, man. It’s cool.” Telltale’s The Walking Dead is like going on vacation and having your destination break out in riots and anarchy the same day you arrive. Telltale’s The Walking Dead is like listening to your friend argue with his mom in the other room, as he calls her a bitch every time she hits him. Telltale’s The Walking Dead is like that one friend you’d do any thing for, no matter what. Telltale’s The Walking Dead is like having to tell that friend to fuck off, and never seeing them again. Telltale’s The Walking Dead is like working a sixteen hour shift, only to have another eight hour shift six hours later. Telltale’s The Walking Dead is like not wanting to go to bed and not wanting to wake up. Telltale’s The Walking Dead is like discussing philosophy with a jailed murderer whom you’ve never met. Telltale’s The Walking Dead is like faint memories of horror stories you read in the school library. Telltale’s The Walking Dead is like a dying tree in autumn. Telltale’s The Walking Dead is like having to listen to some asshole who has everything going for him constantly publicly complaining that he has the worst life ever because of one small disappointment, and wanting to sock him in the mouth. Telltale’s The Walking Dead is like realizing that you might die in a car accident tomorrow. Telltale’s The Walking Dead is like getting drunk with friends in a garage. Telltale’s The Walking Dead is like reading someone’s diary without them knowing. Telltale’s The Walking Dead is like a good punch to the gut. Telltale’s The Walking Dead is like going through the tough times and realizing that problems are easier to deal with in the present, rather than how difficult you think things be in the future. Telltale’s The Walking Dead is like setting fire to your old elementary school. Telltale’s The Walking Dead is like losing God and gaining your purpose. Telltale’s The Walking Dead is like losing all pretense and just plain telling your audience that such a well crafted game made you feel so many deep and strong emotions. Telltale’s The Walking Dead is like telling you that I cried at a few  parts in the game. Telltale’s The Walking Dead is like admitting that there were points that I didn’t cry but I really wanted to. Telltale’s The Walking Dead is like a memory that will never leave you. Telltale’s The Walking Dead is like hoping it never does.

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About Frank Margarella

Local idiot, thinks games are cool.
This entry was posted in Tangent Talk. Bookmark the permalink.

2 Responses to Tangent Talk || Telltale’s The Walking Dead

  1. Tom says:

    This review is like getting excited for a movie to be released, then when you see it, it is 10x better than you could ever imagine.

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